Anna Williams is a  PhD student in the Human Centered Computing program at the University of Florida’s Computer and Information Sciences and Engineering Department. She is a student in Dr. Juan Gilbert’s Human Experience Research Lab studying the intersection of Human Computer Interaction and Disability Rights, Advocacy, and Self-Efficacy.

27
Jun
Frenetic Filing Character Designs and Animation

Educational Game: Frenetic Filing

Frenetic Filing was developed at Digital Worlds as part of the Gaming Against Plagiarism project. Players learn about multiple kinds of plagiarism and academic infractions, including data falsification and fabrication, in this fast-paced, retro-style arcade game. I was responsible for art and animation. Designed in collaboration with Jonathan Yuhas.

27
Jun

Stranded

Stranded was a game created for SCAD’s Game Design course. Developed in the Java Processing API, Stranded is a simple 2D adventure game where the player must use context clues in order to translate the alien language of their only surviving co-passenger, gather resources to keep each other safe, and signal for help. It is […]

27
Jun

Meta-Data Filterable Quest Log

Designed in SCAD’s User Interaction course, the Meta-Data Filterable Quest Log system was created as a cathartic critique of the frustrating quest log bloat experienced in open world adventure games like Skyrim. I longed for a way to manage which quests I saw and prioritized in order to manage the constant influx of “go kill […]